There will be ways that Dead Space 3 can make use of more powerful machinery on PC and offer better performance and better looks. "The biggest thing is we want to make sure the quality of the experience is consistent across all platforms so we don't have one userbase saying it's better on their system." "At our studio we've always made console games," he explained. "We aren't trying to create disparity in the experience that our gamers enjoy we want to make sure everyone's having that same experience. "We continue to evolve our games as we develop them, but we certainly don't target PC as something that's going to be significantly different," Papoutsis said. It means it's specifically designed not to outshine its console counterparts. That doesn't mean it's not as important, the game's executive producer Steve Papoutsis told ShackNews. Unlike most multi-platform games released in the twilight of this generation, Dead Space 3 on PC won't be a considerably superior version of the game on PS3 and Xbox 360.
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